![]() Upgrades play a crucial role in Evil West and can drastically change how you use your weapons. Every Upgradable Skill And Weapon Provides Huge Advantages In Combat Sometimes I wish they would however because the enemy combinations can get hectic in the second half. ![]() The rifle only has five shots before you reload, while your shotgun has a cooldown timer you must wait for.Įvil West does a great job of managing how you use each weapon and how long until those cooldowns are up, so as not to give you too much of an unfair advantage. Every weapon has a cooldown timer or a reload timer. What’s great is you never have to worry about ammo. The revolver is great and chipping away at enemy help, while the rifle is a crucial weapon to target enemy weak points. These weapons vary in their uses, but not all are meant to be your primary weapon of choice. Jesse is armed with his trusty revolver and later acquires a rifle, flamethrower, and sticks of dynamite to help him deal with the vampires. The gauntlet isn’t your only tool of destruction. You Get Plenty Of Firearms To Aid You Throughout Your Adventure This leaves them stunned, allowing you to beat them with rapid-fire punches. On the weaker foes doing these techniques will electrify them, which is demonstrated by a somewhat comedic X-Ray skeleton of your enemy. Later you gain access to an electrified gauntlet that allows you to drag enemies to you, like Mortal Kombat’s Scorpion and dash toward your enemy. You have your standard combo along with unique attacks like uppercutting an enemy and then shooting them with your revolver to juggle them in the air or jump up and superman punch them into other enemies or obstacles like spike traps and TNT crates. Your gauntlet is your primary damage-dealer and what you’ll use to execute your enemies and dish out the most damage. You’ll always know when an encounter is about to occur just by looking at the location – it’s filled with TNT crates and spike traps.Īt first, you would have thought Evil West would rely on its long-range weapons, but it’s more of a melee combat game. Most encounters take place in an arena-like structure. ![]() Combat is where it shines, with plenty of weapons and mechanics to tie you over but nothing complicated that may turn players off. Gameplay is the heart and soul of Evil West. Punching Through Vampires Has Never Been This Fun It’s meant to be fun, and anyone who’s played a Flying Wild Hogs game will know they are in it for the high-octane action over storytelling. The majority of the cast is one-dimensional and selfish, but in a roundabout way it works for Evil West because it’s not supposed to be taken too seriously. Having said that, I would have cared a lot more about them if they gave me a reason to.
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